Metal Gear Solid was the one that started the craze, popularising the stealth genre while bringing Kojima’s name to the forefront as an almost auteur-like figure in game development. It mainly served to fill some gaps in the MGS story, telling the tale of where Big Boss went, leading up to his move to Outer Heaven and how he survived the events of Snake’s Revenge. Mechanically, it was excellent, combining some of the best elements of the series with vast open world maps and Peace Walker’s soldier recruitment system. Despite technically being unfinished and mired in controversy, MGSV easily boasts the most refined gameplay and mechanics the popular franchise has to offer. A cracking send off, for sure.Ħ: Metal Gear Solid V: The Phantom Pain | 2015īack in 2012, Kojima pulled a fast one, teasing us with the fictional Moby Dick Studios’ ‘The Phantom Pain,’ before revealing it to be MGSV. MGS4 was also loaded with fan service, taking any opportunity it could to reference the old games, from fights with Crying Wolf in a snowy field to a Metal Gear-off at Shadow Moses. While not the last MGS, it certainly tied up some loose ends, made some characters cool (looking at you Raiden), and made many cry as those final credits began to roll. MGS4 was an odd but charming end to the Solid Snake saga which spanned a whopping 52 years! By this point, you either understood the plot, or just accepted the madness for what it was. 7: Metal Gear Solid 4: Guns of the Patriots | 2008 Without doubt one of the best PSP games ever released, Kojima was able to push the portable console to its limit. Missions could be tackled in co-op with friends, and there was a massive focus on building up your Mother Base, recruiting loyal soldiers, medics and researchers to get you the best army and weapons a Boss could ask for. Going back to the series’ trademark brand of stealth action, Peace Walker was all about establishing your own army and really put you in the shoes of the future Big Boss, a title he wouldn’t accept until the game’s end. Small piece of trivia: AC!D stands for Active Command Intelligence Duel!Īfter MGS3, players were hankering for more Big Boss adventures, Peace Walker fleshing out his backstory wonderfully. Sadly, it never got another entry afterwards. Acid 2 also did Google Goggles before it was a thing, shipping the game with the Solid Eye – a peripheral that slid over your PSP, letting you play the game in 3D! The series always felt ahead of its time and it was evident here. Featuring over 500 cards, Acid 2 saw you take control of a Snake clone in a beautifully mad, cel-shaded, turn based strategy game which was non-canonical. I’ve always been a sucker for deck building games so, as an MGS die-hard, I just couldn’t say no. 9: Metal Gear Acid 2 | 2005Īfter a string of superb releases, Acid 2 (stylised as “AC!D 2” – classic Kojima!) was a strangely wonderful diversion from the mainline MGS formula. While not being amazing by today’s standards, it’s still fun to see the roots of Kojima’s genius/madness. Even though MGS wouldn’t gain notoriety for another eight years, Metal Gear 2 played a crucial role in shaping Konami’s stealth action series, as he created the game as a kind of rebuttal to Snake’s Revenge: Metal Gear 2 that had been produced without his involvement. At the time, I had no idea what kind of beast the Metal Gear series would eventually turn into. I remember playing Metal Gear 2: Solid Snake when I was only ten years old.
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