![]() Mobilization and reserves gives the option of surprise attacks, Blitzkrieg made real.New economic system makes it possible to buy weapons from abroad.Customize your divisions in detail with more than 20 types of brigades.More than 10,000 land provinces makes the game five times more detailed than HoI2 and the most detailed depiction of World War 2 ever made.Historical accuracy combined with an unparalleled level of freedom of choice.In-depth diplomatic and political system.Realistic military command AI with unprecedented levels of interaction.Thousands of historically accurate real-world military commanders and politicians.Control the oceans with aircraft carriers, submarines and battleships and use your air force to defend your skies, support your naval and ground forces, and to bomb your enemies.Play as any nation from 1936 to 1948, more than 150 countries to choose from.Use assets kindly provided by Kaiserreich and tthe Iron Curtain mod. Some inspiration from Tanx Designer by ETAIPOS. There is also an (WIP) Brazil Pack to be used with ETT60: You can also check the standalone version of the AI Shackles mod to improve late game performace: ![]() Mod also includes Increased Resources Revived to insure enough resources to fuel the big industries in the late 1940s and later. Just get in touch (comments are not the best way to do it tbh) and let's discuss if and how you could help me improve this mod. I'm only interested in looking back if it is to fix a bug, typo, or any other game braking issue. I just ask to please focus on new things rather than changing things already in the mod. Including alt-history (which I quite enjoy, otherwise I would not have extended GER tech tree). In a perfect world I aim to implement extentions of all aspects of the game to the set enddate, including Focus Tres, decisions, events, etc. I have zero experience modding those things. So, if I find the time, and I agree with your suggestion, maybe I'll add your favourite model ) Revisting things you've done prevents you from doing new stuff, unless its completely broken. Again, I try to focus on adding functionalities and new stuff. Please change the model X or Y to Z or W.Sorry, I just dont have the time to do that kind of thing :/ Please be understading if I cannot dedicate time to implement what you wish.īut, AFAIK the only thing you'll miss by installing this is that you'll be stuck with the original naval tree. Might sound selfish, but I'm a one-man team and do this on my free time (which is not much). I currently play with MTG so that's what I mod. So I try to focus my efforts on what will make my experience with HoI4 better. I mod as a hobby and do what makes sense to me. Interceptors for example: really easy to implement and greatly improves the experience via both flavour and by expanding your strategies on how to conduct air warfare. the separation of fighters and interceptors) is a result of a personal judgement call, which tries to balance feasibility, the effort needed to implement it and the upsides of that feature. Split the fighter tree in two: Fighter Bomber / Multirole and Interceptor / Air Superiority.Added night fighters (due to game mechanics not allowing night-specific bonuses, NF are better at intercepting and poorer at dogfighting).Added SAM, Air-to-Air, Air-to-Ground and Anti-ship missiles.Localisation and models for the major countries included. Extended air, armor, naval, infantry, artillery, radar, computing, ballistic missile, nuclear, support companies and industry tech trees.
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